or if anybody is willing to make one, i heard it's hard to mod this on xbox because of it's an arcade game and is protected good. That said, I imagine there's a lot of platform-specific stuff and new additions to the X360 port (the reworked menu system for example) that doesn't make it easy to match stuff up between the two versions. Sonic Adventure 2 restructures and streamlines the gameplay elements from its predecessor, featuring Team Hero (Sonic, Tails, and Knuckles) and Team Dark (. 1 Reaction score 31 Points 70 Depravity said: Hello, i was just wondering if anybody knew of any save editors for chaos or rings. The similarities between the X360 version and the 2004 PC port give me hope that these symbols can be salvaged to relabel our disassembly of the 2004 PC EXE, which would help a lot with things we haven't figured out yet, and make modding a lot easier. In the latter two, everything is built into the main executable. Depravity said: Hello, i was just wondering if anybody knew of any save editors for chaos or rings. What's interesting is that the X360 version has kept this layout, but the PS3 version and even the Steam version didn't. Adventure Fields and Chaos 0, for example, are still separate from the main executable, and some new binaries were added, for example the one that contains character models (which were part of the main binary in the original game), or different daytime DLLs for the Mystic Ruins garden. To add to what MainMemory said, the 2004 PC port doesn't remove all of the separate binaries.
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